Launch scope
18/20Towers / enemies for Dev-1
play.wargrid.app
The new play client now runs as a responsive PWA with real auth flows, API bootstrap, queue presets, deck foundations, and a grid preview.
Launch scope
18/20Towers / enemies for Dev-1
Queue presets
5Season Dev-1
Starter decks
6Fully free, no gameplay paywall
Skins
38All launch cards ship with glitter defaults
Dev-1
Landscape-first on mobile, compact queue and social flows, and a grid view large enough for real build decisions.
Season Dev-1
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Player auth
Name, username, email, and password now flow through the new Better Auth instance.
This remains the default flow for browser smokes and local dev accounts.
username
Directly relevant for matchmaking, social, and later spectate/report flows.
Ranked and casual
Short keeps the fixed elbow lane, long uses seeded overlapping lanes. Ranked stays duo-limited, casual stays open.
Deck builder
Import, export templates, default selection, and share codes already run through typed API routes.
Deck import
The import payload stays locally editable so humans and AI can exchange decks in repo-native format.
Shop and skins
Gameplay stays free while every launch item already ships with a cosmetic default skin.
Social console
Friends, blocks, reports, and lobby invites now trigger the same API chain that later CDP smokes will use.
Reports
New reports land immediately in the local preview and mirror the admin pipeline.
Block list
Blocks and mutes are documented separately while sharing the same delivered social state.
Lobbies
Custom remains host-started, ranked stays duo-limited, and casual stays open. The lobby API is already interactive.
Lobby state
The current fixture simulates ranked, casual, and custom states for later multiplayer nodes.
Meta loop
Deckbuilding, social, and lobby setup now hang together through real API routes instead of fixture text alone.
History
The API already exposes session-aware match data for later history and profile pages.
Social
Friends, reports, block list, and lobby invites now run through dedicated API flows.
Decks and shop
All gameplay cards remain free. Skins are cosmetic only and can be overridden per card.
Towers
Support, debuff, economy, and core towers remain data-driven and therefore studio/AI friendly.
Enemies
Different sizes, speeds, auras, and elemental resistances are already present in the baseline catalogs.
Elements
Fire, ice, and lightning are modeled as an open registry so later effects do not require invasive rewrites.